Old-School Gallery

This gallery is an archive of old projects (dating all the way back to around 2003).


Starcraft UDK Scene

Small modular environment made in UDK over the course of a few days. I created this when I joined the Starcraft team, to get accostumed to the art style.

Sleek Sci-Fi Building

This was actually the art test I did for Blizzard, way back in 2010 or 2011. I was tasked with creating the first floor of a building. No theme, or style was given, and I chose to make something sci-fi and clean.

INS_Abdallah

INS_Abdallah was the map I made for the original Insurgency mod. I had a blast working on this map, and I made most of the textures and props in it. The game can played for free on Steam. Released around 2006/2007.

DM_Zest

Game: Half-Life 2 Deathmatch - DOWNLOAD

Half-Life 2 Deathmatch map created for a Mapcore challenge. The theme of the challenge was to make a map that fit in a 1024x1024x1024 cube, and I made this sci-fi space using the textures I made for my Zest Foundation environment. I also wrote a making of.

TS_Shady

Game: Half-Life/The Specialists

This was the first serious map I ever made. TS_Shady features a lot of vertical and indoors/outdoors action, and was completed around 2004 or so.

Download temporarily offline, contact me if you want it!

CO_Paragon

Game: Half-Life/Natural-Selection -DOWNLOAD

CO_Paragon is a small map I made for Natural Selection around 2005. This map was a lot of fun to make and my first experience working with a sci-fi art style. All the textures were made by the Natural Selection team. Pretty crazy to think that while I was still learning how to make textures, Doom 3 was already released and featured some of the best normal maps to this day :P

Minos Open Source Pack

Game: Half-Life & Mods - DOWNLOAD

Collection of source files for all my old Half-Life maps (even unfinished ones), and texture packs that I made throughout the years.