In this tutorial I go over a lot of techniques that I learned when creating Zest Foundation. Although I used UDK for this tutorial the concepts can easily be adapted to other engines.
This tutorial covers various aspects of the making of DM_Zest, including texture painting, geometry and lighting. I also share some thoughts about general composition.
This tutorial is about a simple way to bake tiling textures using xNormal. Don't waste any more time using 3ds Max or Maya to bake your maps!