Busan

For this map, I was responsible for a chunk of the architecture in the City and Meka base areas, taking these areas from level design blockout to completion, including map textures. The architecture work in this map was mostly split between me, Phill Wang, Simon Fuchs, and Helder Pinto. The screenshots represent the areas in that I was most involved with.

Working on this map was a blast, and it was very fun to playtest it to death in the beginning of production, tweaking the level design here and there to make a better experience overall. I also really enjoyed researching about Busan and South Korean culture, and I think we did a great job representing the place!

Of course, Overwatch maps are a team effort and I was just a member of a team. Other very talented artists that worked on this map: Dion Rogers (Lighting and Vegetation), Lucas Annunziata (Signs and props), Llia Yu (Concepts), Al Crutchley (Concepts), David Kang (Concepts), Nate Bowden (Props), Lindsay Johnson (Props), & others. Level design by Michael McInerney.


City Area

MEKA Base