Junkertown


  • Junkertown barn
  • Junkertown
  • Junkertown
  • Junkertown
  • Junkertown
  • Junkertown Scrapyard
  • Junkertown Scrapyard
  • Junkertown Scrapyard
  • Junkertown Scrapyard
  • Junkertown Scrapyard
  • Junkertown Scrapyard
  • Junkertown Outback

Environment work I did on the "Junkertown" map for Blizzard Entertainment's Overwatch. I worked mainly on the "Outback" and "Scrapyard" sections of the map, starting from the art blockout and level design tweaks, working all the way to art completion, together with Phil Wang, Andrew Klimas and Gaëtan Montaudouin, Helder Pinto, Dion Rogers, Al Cruchtley, Oscar Favaro & Simon Fuchs.

© 2018 Blizzard Entertainment, Inc. All rights reserved.

Making of Junkertown

I was invited to present the Overwatch environment art workflow at Digital Dragons in 2018 in Kraków, Poland. In this talk, I explain the many techniques that we use to build environments in an efficient way, with emphasis on simplicity, reusability and keeping things manageable. Since then, Kraków has became one of my favorite places on Earth.

You can watch the full talk on the left!