Rome (Streets)
Some of the areas that I had the pleasure of creating for Overwatch 2's Rome map. My contribution included taking the map from the initial level design blockout (created by Aaron Keller and Dave Adams), all the way to final, tweaking the gameplay, setting up the initial lighting, and creating the majority of geometry, architecture, and environment textures seen in these screenshots. It was a dream come true to work on this map!
Overwatch maps are a result of a lot of teamwork, and these screenshots feature the work of many people. A huge thanks and extra credits to the rest of the Blizzard Team 4 environment team!
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