I released two new tutorials on how to make tiling textures “by hand”. The idea for these arose from a Twitter thread where we were talking about how some things are “impossible” to achieve with procedural solutions.
The first tutorial can be watched for free on my Youtube channel, and covers the basics of the workflow:

The second tutorial, I take the same workflow and make a complete roof texture, showing many techniques I use all the time. Some of the things covered are:
- How to mix bakes, photos and hand-painted details to achieve a semi-realistic/stylized look.
- Hand-painting normal map gradients to enhance the shapes on a material.
- How to quickly achieve correct angle variation in individual tiles, something I found extremely hard to achieve properly in SD. (Since the data in SD is 2D, you can only fake this effect).
- And more.
You can watch a trailer here:

And get it on Gumroad!
3 Comments
migue
hello again, excuse me I think the link is broken
when I try to clic in the "play" button just do not do nothing.
hope my coment help you to your blog :)
Thiago Klafke
Hey Migue! That's very strange, I just tried the links here and they worked fine. Can you try to refresh and try again? Otherwise, you can watch the tutorial on my YT channel:
https://www.youtube.com/watch?v=Kk6L5qlBmXw
Cheers!
Thiago
migue
Thanks Thiago! yeah right now it is working thanks for answer me :)
I hope to do 3d like you have been doing by the way I really love your enviroment work for starcraft II I was :O omg I want do that!! you´re awersome sir :)
by the way do you have tutorials about similar style and workflow you do in blizzard? :D
best!